Video game industry still doesn't understand women

Alison Carroll, the official Lara Croft model ...

Image via Wikipedia

I just read this article over on G4tv.com by Kevin Kelly titled “Sex in the City 2: Gaming with the Girls“. I think the article was aiming to be a list of games you can get your girlfriend, who is a Sex in the City fanatic (hence the title). The games listed in the article aren’t half bad, except for the “soulless” Imagine: Fashion Designer, and Kelly wrote the article in an attempt to be humorous but happened to fail miserably. I know I shouldn’t get offended at Kelly’s attempt at humor, but Kelly wrote in exactly the way the gaming industry views women, a view that is insanely offensive considering  we now make up more than 40% of the gaming population.

Any female I know that happens to like Sex in the City already plays video games. What video games do they play? At least some sort of web- based puzzle game when they are at work,  and another normal game on their Wii, Xbox, DS or PC. The rest of the women I know that like Sex in the City are 40 and above, and are already playing some Bejeweled-type game online, which is, surprise, also A PUZZLE GAME.

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Fruzs is going gaming

A gameplay screenshot.

via Wikipedia

Yes, I will still sometimes write about public art and protesters, but my focus will be on video games from a female perspective. This switch should have happened last week, and it took Paul Tassi’s newest post “Why My Life Filled with Video Games is Not A Waste” to get me thinking seriously about this endeavor. Let me first introduce myself:

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